Feeñ Character Design Lvl 1
2025-08-18 13:36
STATUS: #sapling
TAGS: character design, Feeñ, level 1, physics, mechanics
Feeñ Character Design
Draft
BODY STRUCTURE.
Feen as a character has a gelatinous body composition just like other spirits.
He has the seed in his body that has a leaf already sprouting from it on his "head" which signifies his status as a forest spirit. He has 4 tentacles like other spirits that dangle down that can also serve as limbs. They gently wave when he's floating.
Expressions & Forward Movement (Upper row middle):
Expressions, Forward Movement (Upper row middle) and idle/hiding (lower row middle):
Physics Real World Examples:
1. Core Physics
Float, dodge, jump=pump up like jellyfish, Squeeze
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Deformation
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Movement: Stretches when accelerating, flattens on impact. Tentacles drag after top when moving forward
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Idle: Top wobbles slightly up and down, tentacles slightly swing back and forth while idle
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Feeñ can flattens to squeeze through tight spaces
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On Water
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Cannot hover over water for a sustained period of time. The floating only works over earth. Feeñ sinks into water.
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Moves in water like a jellyfish
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Gravity
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Rolls downhill, accelerates when falling
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Can move uphill/climb trees, rocks etc. (like a coconut crab)
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Can be blown by wind or carried by currents (rivers/creeks).
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2. Seed Abilities
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Pulsing Glow
- Releases a light shockwave to illuminate the dark or activate bioluminescent flora (limited use)
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**Root/Vine
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Extends a vine to:
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Grapple onto branches.
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"Stab"/Connect with enemies (retracts quickly).
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Connect to Mycelium Network
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**Photosynthesis
- In sunlight, the seed sprouts, Leaves and vines gets bigger (more abilities)
3. Environmental Interactions
3.1. Hazards
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Fire
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On contact:
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Water evaporates rapidly (Feeñ shrinks).
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Seed burns or dries out.
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Toxins
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Bubbles, Steam:
- If contaminated, Feeñ moves slower/lags. Needs to find mushroom and draw mycelium network energy to cleanse. Glow is dimmed and color changes (toxic green)
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Swamp, Puddles:
- Slow contamination. If too long in the liquid, Feeñ dies and needs to start at the beginning of the level. Dims Glow
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Light
- Artificial light damages the seed/creates toxic algae growth in Feeñ
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Falling Obstacles/Burning branches
- Splash Feeñ. Seed must "recollect" water.
3.2. Helpful Elements
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Dew Pools/Clear Puddles/Rain etc.
- Restore water volume (drop grows larger/heavier).
3.3. Dynamic Systems
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Evaporation
- Hot areas drain water over time, Feeñ shrinks
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Currents
- Flowing water carries Feeñ
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Condensation
- Cold areas freeze Feeñ and take his floating ability. Can only move on the ground (slippery, crushes enemies).
4. More Mechanics Ideas
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Water Memory
- Absorb "memory drops" to rewind time 3 seconds (limited use).
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Plant Pollen
- Release collected pollen to distract enemies or attract pollinators.
5. Interaction Summary
| Action | Effect |
|---|---|
| Downhill | Gain speed, stretch shape. |
| Hit by Branch | Splashes, Seed needs to recollect water. |
| In water | Sinks and swims like jellyfish |
| Touch fire | Rapid evaporation - seed burns. |
| Grapple root | Grab objects, swing from branches, connect with enemies. |
| Freeze | Turn to ice: heavy and solid, can "smash" things, loses hovering ability |
| Toxins | Slows movement, dims glow until purified. |