Feeñ Character Design Lvl 1
2025-08-18 13:36
STATUS: #child
TAGS: character design, Feeñ, level 1, physics, mechanics
Feeñ Character Design
Inspiration
- Design: Osmos
- Physics whole entity: Rain World
Character
Water Physics Real World Examples:
- Forward movement/Contamination
- Rolling
- Absorption of water around
- Bouncing:
- Deformation
- Climbing (Up/Down)
Key Physics Principles
- Fluid First: Movement feels like controlling a liquid, not a rigid body.
- Risk/Reward: Larger drop = more abilities but slower movement.
1. Core Physics
Water Drop Properties
- Deformation
- Stretches when accelerating, flattens on impact, wobbles while moving (water drop physics)
- Drop flattens to squeeze through tight spaces
- On Water
- Can briefly move across water (like a water strider) before combining with it
- When combined, seed moves through the water (using vine)
- Splash/Ripple
- Landing creates circular waves that can:
- Trigger pressure-sensitive plants.
- Push lightweight objects (e.g., floating seeds).
- Landing creates circular waves that can:
- Gravity
- Rolls downhill, accelerates when falling
- Can move uphill/climb trees, rocks etc. (like a slug)
- Can be blown by wind or carried by currents (rivers/creeks).
2. Seed Abilities
- Pulsing Glow
- Releases a light shockwave to illuminate the dark or activate bioluminescent flora (limited use)
- **Root/Vine
- Extends a vine to:
- Grapple onto branches.
- "Stab"/Connect with enemies (retracts quickly).
- Connect to Mycelium Network
- Extends a vine to:
- **Photosynthesis
- In sunlight, the seed sprouts, drop gets bigger (more abilities)
- Prism Beam (Magnifying glass effect)
- Focuses light through the drop to burn obstacles or ignite dry grass.
3. Environmental Interactions
3.1. Hazards
- Fire
- On contact:
- Water evaporates rapidly (drop shrinks).
- Seed explodes if fully dehydrated.
- On contact:
- Toxic Liquid
- Turns drop murky, slowing movement until cleansed in clean water.
- Falling Trees/Obstacles
- Trees splash the drop. Seed must "recollect" water.
3.2. Helpful Elements
- Dew Pools/Clear Puddles/Rain etc.
- Restore water volume (drop grows larger/heavier).
3.3. Dynamic Systems
- Evaporation
- Hot areas drain water over time, drop shrinks
- Currents
- Flowing water carries the drop
- Condensation
- Cold areas freeze the drop into an ice ball (slippery, crushes enemies).
4. More Mechanics Ideas
- Water Memory
- Absorb "memory drops" to rewind time 3 seconds (limited use).
- Plant Pollen
- Release collected pollen to distract enemies or attract pollinators.
5. Interaction Summary
Action | Effect |
---|---|
Roll downhill | Gain speed, stretch shape. |
Hit by Tree | Splashes, Seed needs to recollect water. |
Land in water | Creates ripples, rebounds based on velocity. |
Touch fire | Rapid evaporation - seed explosion. |
Grapple root | Grab objects, swing from branches, connect with enemies. |
Freeze | Turn to ice: heavy and solid, can "smash" things. |
Toxins | Slows movement, dims glow until purified. |