Feeñ Character Design Lvl 1

2025-08-18 13:36

STATUS: #child

TAGS: character design, Feeñ, level 1, physics, mechanics

Feeñ Character Design

Inspiration

  1. Design: Osmos
  2. Physics whole entity: Rain World

Character

Water Physics Real World Examples:

Key Physics Principles

1. Core Physics

Water Drop Properties

  1. Deformation
    • Stretches when accelerating, flattens on impact, wobbles while moving (water drop physics)
    • Drop flattens to squeeze through tight spaces
  2. On Water
    • Can briefly move across water (like a water strider) before combining with it
    • When combined, seed moves through the water (using vine)
  3. Splash/Ripple
    • Landing creates circular waves that can:
      • Trigger pressure-sensitive plants.
      • Push lightweight objects (e.g., floating seeds).
  4. Gravity
    • Rolls downhill, accelerates when falling
    • Can move uphill/climb trees, rocks etc. (like a slug)
    • Can be blown by wind or carried by currents (rivers/creeks).

2. Seed Abilities

  1. Pulsing Glow
    • Releases a light shockwave to illuminate the dark or activate bioluminescent flora (limited use)
  2. **Root/Vine
    • Extends a vine to:
      • Grapple onto branches.
      • "Stab"/Connect with enemies (retracts quickly).
      • Connect to Mycelium Network
  3. **Photosynthesis
    • In sunlight, the seed sprouts, drop gets bigger (more abilities)
  4. Prism Beam (Magnifying glass effect)
    • Focuses light through the drop to burn obstacles or ignite dry grass.

3. Environmental Interactions

3.1. Hazards

  1. Fire
    • On contact:
      • Water evaporates rapidly (drop shrinks).
      • Seed explodes if fully dehydrated.
  2. Toxic Liquid
    • Turns drop murky, slowing movement until cleansed in clean water.
  3. Falling Trees/Obstacles
    • Trees splash the drop. Seed must "recollect" water.

3.2. Helpful Elements

  1. Dew Pools/Clear Puddles/Rain etc.
    • Restore water volume (drop grows larger/heavier).

3.3. Dynamic Systems

  1. Evaporation
    • Hot areas drain water over time, drop shrinks
  2. Currents
    • Flowing water carries the drop
  3. Condensation
    • Cold areas freeze the drop into an ice ball (slippery, crushes enemies).

4. More Mechanics Ideas

  1. Water Memory
    • Absorb "memory drops" to rewind time 3 seconds (limited use).
  2. Plant Pollen
    • Release collected pollen to distract enemies or attract pollinators.

5. Interaction Summary

Action Effect
Roll downhill Gain speed, stretch shape.
Hit by Tree Splashes, Seed needs to recollect water.
Land in water Creates ripples, rebounds based on velocity.
Touch fire Rapid evaporation - seed explosion.
Grapple root Grab objects, swing from branches, connect with enemies.
Freeze Turn to ice: heavy and solid, can "smash" things.
Toxins Slows movement, dims glow until purified.

REFERENCES