WOF Worldbuilding
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WOF Worldbuilding
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1. CORE
0. The Story
1. Themes
2. Tone Guide
3. Game Pillars
4. WOF Master GDD
2. WORLDBUILDING
Humans
The Eternalists (Elites of City Eternal)
The Levellers
Locations
1. The Dying Forest
2. The Scorched Plain
3. The Desert
4. The Toxic Swamp
5. The Outer City
6. City Eternal
7. The Animist City
8. The Spirit Zone
Religions
Animist Religion
City Eternal Religion
The One Force
Spirits
Astrae (Spirit Zone)
Mabou Lore
Mabou Ontology
Mabou
Water Mabou
Technology
Animist Technology
City Eternal Tech
Jaeger Tech
Quantum Assembler
Collectable Species
3. CHARACTERS
NPC'S
A character called Moon
Amila Pesco
Animist Refugees
Mirage
Spirit Jaegers
The Chronicler
Voile - The twilight spirit
Yao Si
Zeek - Shadow spirit
Feeñ
4. NARRATIVE DESIGN
1. Main Story (Game Integration)
Act 1
Act 2
Act 3
2. Level Stories
1. The Dying Forest Story
2. The Scorched Plain Story
3. The Desert Story
4. The Toxic Swamp Story
5. The Outer City Story
6. City Eternal Story
7. The Animist City Story
3. Choices
Ending Flags
Moral Dilemmas
4. Monolog & Dialog
Feeñ Awakening Monolog
5. LEVEL DESIGN
Level 1
Character Design
Feeñ Character Design Lvl 1
Collectable Species LVL 1
GAMEPLAY LVL 1
GDD LVL 1 - The Dying Forest
Map Layout
Narrative Triggers
Level 2
GAMEPLAY LVL 2
GDD LVL 2 - The Scorched Plain
6. GAMEPLAY SYSTEMS
Abilities
Combat Mechanics
Economy
7. PRODUCTION
Game Dev Workflow
Task Board
8. TAGS
indigenous knowledge
spirituality
9. TEMPLATES
Raw Note Template
11. SOURCES
Articles
The Concept of Evil in Western Thought
Podcasts
Know Thyself
Videos
About Art
Professor Jiang
Proverbs
12. RAW NOTES
Monologue & Dialogue Raw
15. MARKETING
Feeñ as the Game Influencer
Initial Market research
Newsletter Structure
Partners & Investors
SOCIAL MEDIA COMMS STRATEGIES
6. City Eternal
2025-08-16 20:42
STATUS:
#seed
TAGS:
city
,
high city
,
low city
City Eternal
High City
Low City
REFERENCES